All New Game Plan!

Hey Everyone!

I'm sorry for not updating this website with news lately but I have been unable to access it. Now that I can, here is the latest news!

As of right now, I'm kicking production in high gear to finish Destiny Revival once and for all.

After many months of getting ourselves back together and ready for the final push, here is what I've decided to do for the sake of the team. I have made an executive decision to cancel Pretty Guardian Sailor Moon production on the Wii indefinitely. Why? For the simple fact that we don't have the manpower we need to finish a project of that magnitude. I'm not going to push my team that hard if I can see that we can't do it. Right now, we can't. With that being said however, Destiny Revival is not dead there. Infact, it's for the better.

Much like Promise of the Rose, I have promised a while back to include that very same scenario in Sailor Moon R. Sadly due to production restrictions and just for the urge of getting Sailor Moon R Plus pushed out to the fans, we didn't continue further on that project. Today I'm proud to say that I am back and I will make the Promise of the Rose scenario a reality in the 4th game to Destiny Revival: Pretty Guardian Sailor Moon R - Makaiju. Much like the name suggests, we are going to merge two of the greatest pieces of the Sailor Moon anime together into one game: The Makaiji arc featuring Ail and An and of course Promise of the Rose featuring Mamoru's long lost friend and slave to the Kisenian blossom, Fiore. What makes this possible is our revival of sorts to the first two games, PGSM Classic and PGSM R. Our engine will be optimized much better than it ever has and that'll make for some very interesting happenings in the 4th game.

We are not skipping a beat with Code Name Sailor V. You will realize that in the other remakes that the games will have updated difficulty and a few revisions done to the bosses. The reason for this is CNSV was our best Sailor Moon game thus far and we've decided that every game has to match that intensity in its gameplay and story telling. That's why Makaiju is so key right now.

That leaves the last game. Again for the sake of the team, I have decided to combine the concept of PGSM into what is now the new Pretty Guardian Sailor Moon S. The style of PGSM S will no longer be the Super Famicom style but will instead be of the arcade game. Everyone on the team agrees that since this is our final game that we should give the fans a game that should go down in the history of Sailor Moon fan games. ...but we're not in this for the glory. We're in this for the fans. We promised a five game series and we are going to finish our goal.

As we get closer to the release of the 5th game, I will make a big announcement as to how we, the fans, will celebrate the end of this outstanding series. I can only say right now that it will be "Legendary."

Recently at Otakon 2009, I had the opportunity to come out of hiding during the "World of Sailor Moon" Fan Panel which footage will be featured on Moon Chase Blog fairly soon. I mentioned to the fans that we will have the games done in 2 years time. My ultimate goal now is to finish all 5 games by 2012, the 15th Anniversary of the Sailor Moon Anime Series. I think it's very doable and with the team structured as it is now, I have total confidence in them all.

After the panel, I had a fan come up to me, who was at Otakon the previous year, told me that they wanted to see the game series completed. I can't tell you how proud I was to actually hear that. At Animazement 2009, I was there for a totally different reason and not for Destiny Revival. Again, after the Naoko Takeuchi Fan Panel that I was a Guest Panelist for, a fan approached me that recognized me from the Youtube segment posted of the panel at Otakon last year and wondered what the fate was of the games.

I'm here to say here and now that we will finish the games, no matter how long it takes us. That's where we stand.